

#ifndef __I_GUI_TOOL_BAR_H_INCLUDED__
#define __I_GUI_TOOL_BAR_H_INCLUDED__

#include "IGUIElement.h"

namespace irr
{
    namespace video
    {
        class ITexture;
    }
    namespace gui
    {
        class IGUIButton;

        //! Stays at the top of its parent like the menu bar and contains tool buttons
        class IGUIToolBar : public IGUIElement
        {
        public:

            //! constructor
            IGUIToolBar(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
                : IGUIElement(EGUIET_TOOL_BAR, environment, parent, id, rectangle) {}

            //! destructor
            ~IGUIToolBar() {};

            //! Adds a button to the tool bar
            virtual IGUIButton* addButton(s32 id=-1, const wchar_t* text=0,
                video::ITexture* img=0, video::ITexture* pressedimg=0,
                bool isPushButton=false, bool useAlphaChannel=false) = 0;
        };


    } // end namespace gui
} // end namespace irr

#endif

